Visions Fantastic
Google
 
Web VisionsFantastic.com

Quick Links: Toy Story Midway Mania!, Napa Rose Lounge (18+), VF Radio, Official VF Podcast
Upcoming Events: VF DCA Dash!
Top Discussion Forums: Disneyland, Walt Disney World, Off-Topic
Top Multimedia: Walt Disney's Parade of Dreams
Visions Fantastic DCA Dash - March 7, 2009 - Signup by Feb 7!

VF Home User Gallery Calendar Groups VF User Pages New Posts VF Arcade VF Chat
Go Back   Visions Fantastic > The Hub > So, you want to be an Imagineer?

So, you want to be an Imagineer? Have an idea for the parks? Interested in Walt Disney Imagineering? Discuss them here! (Site Registration may required for browsing)

Reply
 
LinkBack Thread Tools Display Modes
Old 07-11-2007, 02:16 PM   #76 (permalink)
Registered Member
 
DisneyParksFan's Avatar
 

Join Date: Jul 2005
Location: It's a secret ;)
Posts: 410
My Mood:
Send a message via AIM to DisneyParksFan
Default

CostaFreak

Lion King Adventure

The name of the ride is just a working name, so bare with me on this
one.
This ride is pretty much a Fantasyland dark ride style attraction,
except
that it's location is to be place in a small empty area of land in the
Africa area of Animal Kingdom near the Tusker House Restaurant &
Bakery.

The outside facade of the attraction's building is shaped in the form
of
Pride Rock, with the ride's name engraved in it. Tropical shrubery beds
are
laid nearby for a pleasent view to the eye. The inside of the building
is
dimly lit red and made to look like a cave. In this open area in the
building before the rideactually serves as the ride's post show, which
i
will get to later.

Strait ahead is the ride's queue. Not much to see here exept for some
glowing gems inside the cave walls as you get deeper in the line.

Next comes the loading area for your ride. The vehicles for the ride
looking
strikingly similar to the ones most Fantasyland dark rides use, exept
the
ride itself is slightly more high tech than that, but not much more.
The
area is slightly more lit up than the queve and the post show, still
dim,
but brighter.

The guests then board their vehicle, and off they go. It's dark, almost

pitch black for 5 seconds. Out of Nowhere, you then hear the words "Ah
Siguena" sung out, and a projection of a sun coming up is shown to your

right. Strait ahead of you, an AA of Rafiki standing on pride rock
holds a
baby simba.

One note before I continue. Since Animal Kingdom closes at around 7 or
8,
it's impossible to do a night time alternate version. Now, to make up
for
this, a fork in the road appears in the ride at this moment, with two
tracks
ahead. The vehicle then goes on one of those tracks via an operational
switch on the track and ends up on one of those tracks, one side being
the
Timon and Pumba POV track, and the other being the Scar POV track.

The Timon and Pumba Track:

This track leads into Timon and Pumba's POV of the story. The first
scene
while on this seperate track the guests come to is the "Hakuna Matata"
scene. The characters are all AAs, while some projections, such as the
water
fall while crossing the log bridge, are used. The rest of the scenery
is in
this scene are hand made to look like the African jungle.

The guests then come to the next part, the scene where Timon and Pumba
follow an adult Simba back to Pride Rock. Again, this is recreated with
AAs
and other scenery.

The guests then end up in the final scene, where Simba has the showdown
on
pride rock. Here, the guest see Timon and Pumba distract hyenas, but
the
hyenas start to run after them, and the guests riding. The vehicle then

simulates jumping off of pride rock into fire by dropping 20 ft. into a
red
lit heavy mist. This is also where the ride becomes a single track
again.

The Scar Track:

This track, like the other one, is based on Scar's POV. The first scene
on
this track is the "Be Prepared" scene where he plots to kill Simba,
also
done by AAs and projections. The next scene is the stampede scene where

Mufasa is killed. The next scene is when Scar takes over and turns the
area
around Pride Rock into a wasteland. The final scene is on Pride Rock on
his
showdown with Simba. The track then turns into a single track again,
and
does the dip into the fire simulated mist.

The vehicle comes into the unload area, and the ride is over.

The post show area, as I said before, is the big room when you enter.
In
here, the conservation message spreads with a short film on
rainforests, and
because of the cave like atmosephere, a nocternal animals exibit is
also in
here.


Sorry, looks I don't have time for the whimsical dedication, the
project is
due in 40 minutes and it's 2:19 A.M. over here, so I got to get some
sleep.


________________________________________ _______________

Rachele

House of Fun


This funhouse will be placed in the location the currently houses the Golden Dreams theater in Disney?s California Adventure. It will be a two-story funhouse attraction. Since the location is on the border of both the Paradise Pier and the Golden State areas, we will redefine it as a Paradise Pier location. To keep the San Francisco tribute area of Golden State intact, the bathrooms and the rotunda of the Golden Dreams Theater will stay in place. The actual show building will be the area for the funhouse, and the entrance will be the end closest to the Golden Zephyr. During the day, it will be a simple funhouse, as you may have seen on many boardwalks in America. At night, when the lights come on in Paradise Pier, a change comes over the funhouse. There will be different lighting (plus a few other surprises) to make it a whole new experience. In order to control the amount of people in any one area of the funhouse, CMs have monitors of the several hidden camera throughout the attraction. A CM stands at the entrance and only lets one group through every few minutes, to ensure they are spaced evenly throughout.




Dedication:
The House of Fun is dedicated to the young and the young at heart. Make new memories or relive the fun days of your childhood. Make your way through mazes, try to figure out the illusions, and always return for more. Don?t forget that things aren?t always as they seem. And remember that things aren?t always black and white, but they are here every night.









Daytime Operation:
You enter through a door and find yourself standing in a small room made of mirrors. An inquisitive tour will show you the way out to the next mirror filled room. This is how you begin the mirror maze. It winds itself around corners and snakes through most of the bottom level of the building. Finally, at the end of the maze, you see a spinning barrel before you. It is painted in bright color swirls. ((The barrel twists around you, but for insurance reasons, it is most likely that there would be a walkway through the middle of the barrel. You still get the effect, but without the unstable footing. This also makes it ADA compliant.)) You enter into a strange room. It looks just like a living room decorated in primary colors with tables, lamps, a couch, chairs and more. You look like a dwarf compared to the furnishings when you walk in. However, by the time you get to the other end, you are many times the size of the furnishings.



Next, you exit into a room with a strange set of white stairs. Each step comes from an opposite corner of the staircase (see picture of detail). This will take some time to climb. ((There will also be an elevator available here for those who need it.))



When you get to the room at the top of the stairs, you are surrounded by doors of different colors, shapes and heights. You must find the right one to proceed. Behind the wrong doors will be funny signs and paintings. When you find the right door, you proceed into a hall that looks like it stretches on for miles. Once you take a few steps, you realize that it is an optical illusion and your path turns into a new room. Here, there are footprints of many different colors all over the walls and ceiling. Here there are signs with sayings like ?Watch Your Feet?, ?Bad Footing?, and ?You?re on Shaky Ground?. This room has what is called a shaker floor. There are several panels on the floor and they shake back and forth enough to make you notice, but not to make you lose your footing. When you make it to the next door, it almost looks like you path is blocked. The space is filled with hanging objects (much like punching bags) of all colors. You have to push them out of your way to get through to the next room. Be careful ? there are a few turns you must take, and the walls of the room are covered in mirrors, making it appear that the bags go on forever. Here, there is a long suspension bridge hanging over a bottomless pit. (This is actually a trick of the lighting, making it look like there is no floor beneath you.) Finally you have reached what a large sign proclaims to be ?The End?. From here, you have the option of taking a twisting slide or a spiral staircase ((or an elevator for those who need it)) back to the ground floor. Around one last corner is a store that sells optical illusion posters and other sight gags. Scattered about the store are also several funhouse mirrors ? ones that make you look like you have a short torso and long legs, a long torso, wavy, etc.












Nighttime Operation:
The biggest change between daytime and nighttime operation of the funhouse is the lighting. At night, almost everything is lit with blacklights and very little other light ((only enough to let you see where you are going so there are no accidents)). This makes many of the rooms appear different, and the obstacles feel different. This operating version is called ?House of Fun: Black and White at Night?.

You again begin in the mirror maze. Little looks changed in this area. However, if you memorized the path this morning to get through the maze, you find it will not work anymore. ((Many of the mirrors actually are on sliders or hinges. For the night switch, CMs go through and rearrange the maze so it is not the same as during the day.)) When you reach the barrel, the swirls are gone and instead you see a black tunnel with glow in the dark polka dots seeming to float through it. ((This is simply an effect of different lighting and dots being painted in blacklight responsive paint.))



The next room no longer looks like a living room. Instead, the walls are black and the only thing in the room is a pole in the middle. The floor is painted in a blacklight spiral radiating out from the pole and is spinning. You must walk carefully to reach the other side of the room. ((This is present but not turned on during the day. The furnishings ?disappear? by placing a scrim in front of them.)) The stairs are the same, but there are also projections on the walls of all the typical things a cartoon character might see when they get boinked on the head (birds circling, clouds, swirls, etc). The room of doors no longer looks different colors. You can see the outline of the doors and the handles (lit by blacklight paint). On the doors, and all over the rooms are question marks of all sizes. This time, behind the doors are just more question marks, like the walls.



Once you walk out, you still see the endless hallway effect. The shaker floor room looks the same, except, again, the walls are black and the footprints are blacklight white. The next room gets a secret change as well. Just like in the mirror maze, some of the wall panels slide here, making a different path through the punching bags. All the punching bags here are either lit by blacklight or just look black and practically disappear. ((This is actually a trick of lighting. Some of the bags have a coating on them that is clear in the day, but glows under the lights at night. The darker daytime colors just look black in the low light of the nighttime operation, so seem to disappear.)) When you look down from the suspension bridge at night, you do not see a bottomless pit, bit a glowing fog (provided by fog machines and blacklights). The last room is the same. The sign glows in the blacklight, and you can choose from slide or stairs ((or elevator)).

















The Switch:
The switch from Daytime to Nighttime operation takes places around dusk when the lights come on all around Paradise Pier. At this point, the funhouse closes for about 30 minutes while the changes are made. Most of the changes are only lighting and happen at a flip of a switch. It does take a few minutes to switch the panels for the mirror maze and the punching bag maze. The scrim in the size change room is simply lowered like a projection screen would be. Another CM walks through to make sure everything is in working order, and the funhouse reopens.

Post Show Area:

Optical Fun is the store that is at the end of the funhouse. It sells posters of optical illusions. It also sells books about optical illusions and other sight gags. I have included some samples of illusions they may sell. This is also the place where to funhouse mirrors are located ? you just can?t have a funhouse without these mirrors.

________________________________________ _______________


elisokool

Enjoy!

My C / D ticket attraction would be titled "Bon Apetit" based on the new movie Ratatouille and it would be located in the Toon Studio area of Walt Disney Studios Paris.
I would place the attraction between "The Art of Disney Imagination" and "The Flying Carpets of Agrabah." As evidenced by Disneyland's Fantasyland Dark Rides, Dark Rides do not take up a lot of space so the area I have designated should be enough for both the attraction and restauraunt. I have never been to this park but it looks like there is ample space there (at least the park map makes it seem so)


In the front would be a plaque dedication, similar to the one found in front of It's A Small World. This "Whimisical Dedication" would commemorate Disney's sucess in producing stories which encourage the youth to pursue its dreams. Like Remy and Lingunini, who aspire and remain determined to become top chefs, this movie is a representation of Disney's constant moral encouragement of children and adults alike to pursue their dreams and to believe that anything is possible. Just like Disneyland, "which will never be complete as long as there is imagination left" the dedication will have this quote and emphasize imagination and creativty as key to one's life success. The last sentence will say "hey, if these two rodents can succeed, what's stopping you?" There will be a picture of both Mickey and Remy right below the sentence smiling.

The Facade of this dark ride attraction would represent the late 19th century architectural style of a Parisien 2/3 story building. With a sloped blue / green roof on top and a great use of bas-relief with windows and symmetricaly form, the facade of the building will aptly suit the French themed attraction. Ground level will be a replica of a Parisien sidewalk, with small trees surrounded by small circular metal gates, quite typical of a Parisien "rue." Castmembers would be dressed as impressionist painters along the sidewalk near the entrance and would offer to paint portraits of guests who decide to walk near the area of the building. Mimes and other characteristic french entertainers would fill the bustling sidewalk.

The entrance to the attraction and therefore the queue would be an entrance to the chef Linguini's retauraunt that he works at in the film. Inside would be an actual functioning french themed restauraunt playing accordion style French romantic songs, that guests can eat at. The queue would wind around the outer rim of the dining area of the restauraunt and then into the kitchen, where the loading station can be found in a "moving walkway form" (like that of the haunted mansion)/ Not only will the moving loading platform make boarding easy, but it will hopefully reduce any long queue waits.

For vehicles, instead of the Haunted Mansion slow moving cars, the cars would be supersized pieces of famous French cheese (some with large rat bites) that would seat 4 people in 2 rows and would "move and spin" like the vehicles in Roger Rabbit's Car Toon Spin (and at about the same speed too). The vehicles will be themed as different types of cheese, for example, one vehicle would be "brie."

The premise of the attraction is that Linguini is in serious need of aid for there are the food critics coming to his restauraunt today and he has no idea what to prepare. This information is provided on overhead screens during the queue. The food critics have decided what they wanted themselves without looking at the menu and the waiter has placed an order card in each of the cheese vehicles' front row. The first showroom shows a Parisien Alley with audio animatronics of Remy and Emile conversing. Remy states that he is going to pursue his passion as a top French chef and go find a way to do so.

As the vehicle moves further, it spins quickly as the riders see Remy cause a bicyclist to crash into a nearby pole.

Then, the vehicle moves towards two kitchen doors which burst open, and Linguini is found to be already panicky because his angry head chef Skinner is putting a lot of pressure on him to make a great meal. The riders will be able to see the animatronic of Skinner being angry and harsh. The rest of the showroom involves Linguini panicking because he finds Remy in his kitchen, which cannot be good for when the health inspectors come Pots and Pans, as well as large cutting knifes are spining and falling from every direction. The grill is not working as well as the oven, and flames are bursting out in every direction. Dishes and silverware are rattling everywhere. To create a dizzying feeling, large crates with heavy materials lean over the vehicles to create a sensation that everything is falling on top of the riders. Before leaving this showroom, Remy and Linguini agree that it is in their best interests to cook togethor in order to please the food critics.

The next scene is the kitchen again, with Remy now perched on top of Linguini's chef's hat and the riders see them working feverishly to complete a meal of escargot and filet mignon. Salt containers, meat, baguettes, potatoes and other cooking materials are tossed over the ride vehicle to create a chaotic atmosphere. The climactic scene procedes bursting through two kitchen doors into the dining room where the food is presented. The audio animatronic critics act suspicous but ultimately fall in love with their "repas," or French Meal. The critics even converse in French dialogue excaliming "c'est diner est tres fantastique." This means "this dinner is fantastique." The final room concludes with balloons and Linguini and Remy being celebrated as the best cookind Duo in all of Paris. All the restauraunt chef's are applauding Remy as well as Django and Emile who are perched on a windowsill eating leftovers. Through a large window, the eiffel tour is visilble in the background as well as beautiful fireworks going off over the illuminated city. After going through the celebration room, the ride goes through a brief opening where the actual restauraunt that guests can eat at is visible. Then the vehicle moves into the exit moving platform.

As guests exit the ride platform, they walk down a hallway that leads into a shop / display area. The Display area will commemorate the greatest chef's and greatest foods that ever existed in
France. Artifacts, Cookbooks, Recipes, and other memorobilia will be on display. On the other side of the 19th century style brightly lit room (with hardwood floors and light yellow wallpaper with a wood wainscot) would be the sophisticated food shop. Here, authentic French Cheese ("fromage") and Wine ("vin") would be sold, as well as other delicatessens that are produced throughout the country, not just in Paris. This would make the value of the shop quite important in that it would be a resort shop, where guests can buy normally unavailable or hard to obtain food products. The food products would be imported from regions like Porvence, Bretagne, Normandie and other provinces. Of course, there would be some disney themed food available for purchase as well as plush versions of the Ratatouille characters.

Obviously, the ride has to differ in its day operation from its night operation. This is how it will be different. From opening until 5:30, the ride will feature audio that will have an order placed for a lunchtime meal. This will make riding during the day unique from riding at night. During the day, a croque monsieur and a crepe will be ordered and although this does not change any of the attraction's scenery, the audio (which will be heard through the ride vehicle's speakers) will be changeable. In addition to ordering a lunchtime meal, the critic will say that he is late for an afternoon meeting at the
Louvre and that the meal better be no less than perfection.

The nightime audio (from 5:30pm till closing) will be slightly different. Instead of ordering the lunchtime food, a Filet and escargot will be ordered, as mentioned before. The critic at night will excalim that the meal better have the finest snails that he has ever tasted in Paris! Also, the celebration room feature of the window with the eiffel tower will only demonstrate fireworks at night, which would make riding at night a slightly different experience than riding during the day. The fireworks will not go off during the day run. Also, the functioning restauraunt will serve lunch and dinner.

I hope you enjoyed my idea for a C / D attraction.


________________________________________ _______________

disneyfreak59...if you want to post your project, you can. I wasnt able to get it on here, sorry.

Sorry, was not able to post pics.

________________________________________ _______________


~DPF


__________________
DLP Rules!
DisneyParksFan is offline   Reply With Quote
Old 07-11-2007, 02:45 PM   #77 (permalink)
 
disneyfreak59's Avatar
 

Join Date: Sep 2004
Location: Fort Myers, Florida
Posts: 376
Images: 6
My Mood:
Default

haha i firgured you wouldnt be able to because its 5 pages long, but i'll do a brief over of it later.

I decided to go with another monsters inc ride in mgm but this one is completely different from the one at DCA and in my opinion a lot cooler. You will be on both sides of "the door" meaning the children's side and the monsters side. During the daytime you enter series of bedrooms on the monsters side where it's a training and prep facility for them, you meet the monsters. The monsters train you how to scare and they do their own tricks on you. There won't be any AA in this attraction besides the kids in bed who get up tos scream. Instead this will all be a projected hologram. That way from transitioning from day to night, you will have minimal downtime. All you would have to do is switch out the videos! During the night your on the childrens side of the door, and this time the monster is scaring you! It is also in 3D at night so you will get "night vision goggles" aka 3d glasses. You will then get the full effect of the monster coming out and scaring you right in your face! along with other nifty effects.

post show area i have created something called "capture your screams" This is where guests of all ages can have a castmember record their screams and put into a little keychain toy, which is a scream can. So, whenever guests push a little button on the sream can, the hear themselves scream. Also, another thing i picked up from the movie is the commerical they had with the monster wearing googles and hes in an interactive game to scare children. it's hard to elaborate on this w/o pics but people of all ages can put one of those on and try their hand at scaring.

This is SO not into detail at all from what i turned in, but just a brief overview. Like i said, I had 5 pages of information and this is not into detal at all. But, maybe everyone will get an idea.
__________________
So you want to be an imagineer?-
Winner. Season 1.

[p] Avatar Picture: My boyfriend and I with Imagineer, Chrissie Allen ,for the Toy Story Midway Mania Press Release. =]

Last edited by disneyfreak59; 07-11-2007 at 02:59 PM.
disneyfreak59 is offline   Reply With Quote
Old 07-11-2007, 04:46 PM   #78 (permalink)
Registered Member
 

Join Date: Sep 2004
Posts: 207
Images: 3
My Mood:
Default

Ah man, mine got all screwed up. Guess i won'y use any charts next next.
__________________
"Imagination dwells only in those with an open mind and a childs heart." maul2


http://tenthdimensionfilms.blogspot.com/
maul2 is offline   Reply With Quote
Old 07-12-2007, 03:16 PM   #79 (permalink)
 
disneyfreak59's Avatar
 

Join Date: Sep 2004
Location: Fort Myers, Florida
Posts: 376
Images: 6
My Mood:
Default

you know what's strange i had done two projects for this and i aside from a monsters inc attraction i came up with a ratatouille one...but it wasn't anything like elisokool's. glad i decided to turn in my monster's inc.
__________________
So you want to be an imagineer?-
Winner. Season 1.

[p] Avatar Picture: My boyfriend and I with Imagineer, Chrissie Allen ,for the Toy Story Midway Mania Press Release. =]
disneyfreak59 is offline   Reply With Quote
Old 07-17-2007, 09:36 PM   #80 (permalink)
 
Big Disney Fan's Avatar
 

Join Date: May 2007
Location: Bay Area, CA
Posts: 1,153
My Mood:
Default

Have I been eliminated for good?
__________________
"Walt Disney's . Each week, as you enter this timeless land, one of these many worlds will open to you: Frontierland, tall tales and true from the legendary past; Tomorrowland, promise of things to come; Adventureland, the wonder world of nature's own realm; Fantasyland, the happiest kingdom of them all."

- Disneyland TV show intro
Big Disney Fan is offline   Reply With Quote
Reply


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On

Similar Threads
Thread Thread Starter Forum Replies Last Post
Imagineer Competition Semi-Finale Project DisneyParksFan So, you want to be an Imagineer? 127 03-01-2008 11:07 AM
So, you want to be an Imagineer? Competition DisneyParksFan So, you want to be an Imagineer? 127 08-20-2007 06:45 PM
So, you want to be an Imagineer? Competition Project Three DisneyParksFan So, you want to be an Imagineer? 73 07-23-2007 09:46 PM
So, you want to be an Imagineer? Competition Project One DisneyParksFan So, you want to be an Imagineer? 79 06-24-2007 07:55 AM
So, you want to be an Imagineer? Competition Sign-ups DisneyParksFan So, you want to be an Imagineer? 41 06-07-2007 11:02 PM


All times are GMT -7. The time now is 03:56 PM.

VisionsFantastic.com Copyright 2004-2007

Brett Garrett (aka "DaddyB") and Chris Lang, Webmasters
Graphics by Chris Lang, Cavemandon.

Discussion Board Mod Team:
Cavemandon, Mousecrazy, Neo, Brett Garrett ("DaddyB"),
Ca Screamin Dude, Ezra, RU42, XFKirsten, DCA Fan

Visions Fantastic Theme Song by Rick McKee

Terms of Use: No part of VisionsFantastic.com may be represented or used
elsewhere without permission from the Webmasters.
This includes audio and video materials, photographs and Flash materials.

This website has not been approved by the Walt Disney Company, Visionsfantastic.com is a fan site and is not operated by the Walt Disney Company.
Opinions expressed on VisionsFantastic.com do not necessarily reflect that of the VF Staff.

You must be 13 years of age or older to visit this site

Powered by vBulletin® Version 3.7.3
Copyright ©2000 - 2008, Jelsoft Enterprises Ltd.
SEO by vBSEO 3.2.0 ©2008, Crawlability, Inc.
Page generated in 0.40807 seconds with 24 queries