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View Full Version : So, you want to be an Imagineer? Competition Project Two


DisneyParksFan
06-24-2007, 08:26 AM
Hello and welcome to the second project of the ?So, you want to be an Imagineer?? Competition. Yes, it is being posted a few days after what was originally stated. There were a few difficulties that stopped it from being posted on time. Anyways, here it is?and we hope it was worth the wait!

http://i208.photobucket.com/albums/bb121/DisneyParksFan/VFImagineer.jpg

Your mission for project two:
You have now been assigned the task of developing and creating a brand new C/D ticket attraction for a non-Disneyland style theme park. The theme parks of choice are: Disney?s Animal Kingdom, Disney?s California Adventure, Disney-MGM Studios, Epcot, Tokyo Disney Sea or Walt Disney Studios. The attraction must be placed in a current land, not a new land that you created. The attraction can be, but does not have to be, based on a past, present or future movie or an animation feature.

*One of the requirements though is that it MUST have two separate versions of operation. One style during the day (normal version) and one during the night hours (different version). If needing example, think along the lines of Space Mountain and Rockin? Space Mountain. Make sure that both versions include an equal attention to detail and theming. You must also explain the transfer (switch) between the day version and the night version. Please explain the Night Hours version with details and its reason for being.

*The second requirement is that it must have a post-show area. This area can range from games to displays. Just make sure it follows the same theming present with the attraction before it. Other than that?go crazy!

*Oh yes! Did we mention? The attraction must have a whimsical dedication to match its theming/storyline.

Grading Arrangements:

Location: 10/100
Theming: 20/100
Creativity: 20/100
Night Hours Operational Version: 20/100
Post Show Area: 15/100
Whimsical Dedication: 5/100
Detail in Presentation: 10/100

Total:100/100

:mickey: DUE DATE: Friday, July 6th 2007 by 11:59pm:mickey:

If the project is turned in late by?
1 Day?? -5 points
2 Days?.. -10 points
3 Days?.. -15 points
4 Days?.. -100 points


Remember?this is an elimination round.

Good luck, have fun, and put on your creative cap as we ask you that daring question?

?So, you want to be an Imagineer?? Applause, Applause!



What about all those points? Do they roll over or do we lose them forever?
-Good question! The points from Project One will be thrown out, forget about them. We are starting out fresh. I actually consider the second project to be the start of the competition. Now, the points you earn from this project though will be kept and then added to the amount of points you earn from the third project. That is where we stop for now. When we get to that point, we will discuss it. So yes, sometimes points will be kept through a few rounds?adding them all together.


If you have any questions...feel free to ask :)

~DisneyParksFan
~tiki

:castle:

________________________________________ _______________

Thank you to tiki for volunteering to be a judge.

Thank you to mousetimes.com for the inspiration that helped us to create this competition here on Visions Fantastic.

Visions Fantastic staff does not run or operate this competition. This competition is run by DisneyParksFan with the support of its contestants, second judge, and guest judges.

This competition is no way connected to, supported by or operated by The Walt Disney Company or any of its affiliates.

CostaFreak
06-24-2007, 09:02 AM
Hmm...finally, a hard one.

But one thing, what does a "whimsical dedication" mean?

DisneyParksFan
06-24-2007, 09:08 AM
^^A short dedication speech for the attraction (a few sentences long) using classic Disney humor...to make it sound fun and possibly funny.

~DisneyParksFan

basketbuddy101
06-24-2007, 09:37 AM
Interesting. Finally something to do besides staying in bed and playing video games. I'm gonna get started right away. I may have an idea...

disneyfreak59
06-24-2007, 10:17 AM
what type of attractions are "C/D" can you give examples from like disneyland or something? or at least explain that? please?

DisneyParksFan
06-24-2007, 10:45 AM
^^
Like the dark rides in Fantasyland and other different attractions including Dumbo, Astro Orbiter or Astro Orbitor, Mark Twain, canal boats, the railroad.

~DisneyParksFan

maul2
06-24-2007, 10:51 AM
C ticket/ D Ticket basically, some of the better rides, but not like Indy, Which is an E ticket I believe.

disneyfreak59
06-24-2007, 10:52 AM
oh i see! eureka! i have an idea! :D thanks!


EDIT

bare with me i have a lot of questions because i have a ton of ideas...can we bring back an old attraction, like a refurb?

Big Disney Fan
06-24-2007, 11:01 AM
Can a river rapids ride be considered a D ticket, or just E? Because I'm considering a river rapids ride for Epcot (to go into WS).

But if it's too high for a D ticket, then I'll try for a new version of Journey Into Imagination.

DisneyParksFan
06-24-2007, 11:28 AM
^^
I would probably say that a raft ride would be an E ticket.

For Everybody: The goal is to create a brand new C/D ticket attraction. It would be nice if it was an original, new attraction with a new storyline. If you are planning on bringing an attraction back from yesterland, please make sure it has a new name, new theming, and a new storyline with a new concept.
This is not a refurb project, sorry.

~DisneyParksFan

Big Disney Fan
06-24-2007, 11:35 AM
^^
I would probably say that a raft ride would be an E ticket.

For Everybody: The goal is to create a brand new C/D ticket attraction. It would be nice if it was an original, new attraction with a new storyline. If you are planning on bringing an attraction back from yesterland, please make sure it has a new name, new theming, and a new storyline with a new concept.
This is not a refurb project, sorry.

~DisneyParksFan

Well, to be honest, it is partially a refurb job, but just wait till you see the end result. This new version of Journey Into Imagination will probably put all existing versions to shame (including the original version!). And yes, it will feature new theming and a new storyline and a new concept.

DisneyParksFan
06-24-2007, 11:38 AM
Well, to be honest, it is partially a refurb job, but just wait till you see the end result. This new version of Journey Into Imagination will probably put all existing versions to shame (including the original version!). And yes, it will feature new theming and a new storyline and a new concept.

Thats fine, as long as its more of a new attraction than it is a refurb.

~DisneyParksFan

Big Disney Fan
06-24-2007, 11:48 AM
Thats fine, as long as its more of a new attraction than it is a refurb.

~DisneyParksFan

Yeah, it will be a new attraction. It's time the present version of Journey got the old heave-ho anyway.

Rachele
06-25-2007, 01:12 PM
I am assuming that for the location grade, it is the same rules as the other project - it needs to fit into an actual physical space in the park? Also, I am assumign that we can take out existing rides to put ours in, etc?

Big Disney Fan
06-25-2007, 01:16 PM
Also, I am assumign that we can take out existing rides to put ours in, etc?

I guess so, but if you are going to replace it, try to make it as different from the old one as possible.

DisneyParksFan
06-25-2007, 01:17 PM
Location, Theming, Creativity, and Detail in Presentation will always be graded the same, following the same basic guidelines.

You can take out an attraction, as long as its realistic. Taking out Big Thunder Mountain for a dark ride is an example of something not to do.

~DisneyParksFan

Big Disney Fan
06-25-2007, 02:11 PM
I'm pretty sure I know the answer to this dumb question that I'm about to ask, but I need clarification, so I'll ask anyway:

When doing your new ride, do you have to give a verbal tour of said ride from beginning to end?

DisneyParksFan
06-25-2007, 02:46 PM
^
Whatever you feel needs to be said...whatever it takes to get your full idea acrossed to the reader.

~DisneyParksFan

maul2
06-28-2007, 11:01 AM
I'm not gonna lie here guys, I've got nothing. The only park I really know anything about is DCA, and I have no idea what to do.

Big Disney Fan
06-28-2007, 01:10 PM
I'm not gonna lie here guys, I've got nothing. The only park I really know anything about is DCA, and I have no idea what to do.

Here's my idea for DCA and all other parks: look around and scout around on the Internet looking for information. Sooner or later, something is bound to come up. Just make sure it's a C/D-ticket-type attraction. At ease, soldier!

disneyfreak59
06-28-2007, 03:16 PM
yeah maul, this project isnt the easiest but i have two things that will most likely work....

CostaFreak
06-28-2007, 03:54 PM
I'm not gonna lie here guys, I've got nothing. The only park I really know anything about is DCA, and I have no idea what to do.

The first few days, I admit, felt like that. Then, it struck in my head and I got the idea to...well, I'm not gonna say, but it should come to you sooner or later.

DisneyParksFan
06-28-2007, 04:15 PM
If you're having difficulties with getting ideas...dont force it. Take a break or even sleep on it if you have to.
Im sure it will eventually come to you.

Good Luck. I'm sure all the projects will be great!
Did I mention?
There's going to be a guest judge for this competition now that tiki has become the second judge!
But...you wont know who it is until the scores and comments are posted ;)


~DisneyParksFan

Big Disney Fan
06-28-2007, 05:37 PM
If you're having difficulties with getting ideas...dont force it. Take a break or even sleep on it if you have to.
Im sure it will eventually come to you.

Good Luck. I'm sure all the projects will be great!
Did I mention?
There's going to be a guest judge for this competition now that tiki has become the second judge!
But...you wont know who it is until the scores and comments are posted ;)


~DisneyParksFan

But first, choose a park and study up on it some (that last part only applies if you don't know much about the parks; if you do know a lot about the parks, just pick a park). Remember, though, the MK-type parks are out of bounds for this project. Only the non-MK-type parks are applicable for this project. Examples include Disney's California Adventure or Epcot or the Studio-type parks.

disneyfreak59
06-28-2007, 08:46 PM
but hey maul dont force yourself to come up with something, like disneyparksfan said go for a walk or do something to take your mind off of it and it really will just pop in your head. dont give up!

Disneylover 4 ever
06-29-2007, 09:18 PM
Can i be on the competition please!!??

Im jokin lol

I cant wait for the 1st eliminated i hope that more competition like this can be repeated

And just asking wat is that thing of tickets from c/D cuz i dont understand that srry.:mickey:

disneyfreak59
06-30-2007, 07:24 AM
^wait, you're excited for the elimination round?! because I'M NOT! lol j/p ;)

well. so far, so gooood.

DisneyParksFan
06-30-2007, 08:49 AM
Can i be on the competition please!!??

Im jokin lol

I cant wait for the 1st eliminated i hope that more competition like this can be repeated

And just asking wat is that thing of tickets from c/D cuz i dont understand that srry.:mickey:

If this competition goes well, there is a strong chance that it will return again either for a winter competition or a summer competition.

C or D ticket is used to describe the type of attraction. The letter terms come from when Disneyland used to use tickets for their attractions. The top ticket was an E-ticket while the lowest was A-ticket. E-ticket was for the more popular (today, the usually more extreme) rides.

~DisneyParksFan

Disneylover 4 ever
06-30-2007, 02:31 PM
oh thanks for explainig that... I hope the competition be for winter!!! thanks:mickey:

we never gonna see or know about the imagineers projects, just asking...

tiki
06-30-2007, 08:27 PM
We always post the projects in one bunch after they have all been turned in and present the scores from the judges as well, if that's what you're asking

Disneylover 4 ever
06-30-2007, 09:42 PM
so, its at the end of the competition that the projects will be revealed?

DisneyParksFan
07-01-2007, 08:45 AM
no, they are shown at the end of each project.

~DisneyParksFan

Disneylover 4 ever
07-01-2007, 08:53 AM
were its in this page or on another???

DisneyParksFan
07-01-2007, 09:16 AM
the projects are not due until friday.
please make sure you have read the entire thread.

~DisneyParksFan

disneyfreak59
07-03-2007, 05:50 PM
i've got everything set in stone but i really still dont understand the "whimsical dedication" portion. can you explain that to me please?

DisneyParksFan
07-03-2007, 06:07 PM
Sure.

For the dedication...just come up with a small speech that would be said before the attraction is offically opened. It doesnt have to be long, just a few lines.
For the whisical part...it has to have a little comedy to it. Make the comedy tie in to the attraction somehow. Put a Disney touch on it. Make a joke...make it whisical and fun!

~DisneyParksFan

disneyfreak59
07-03-2007, 06:28 PM
alrighty, gotcha. thanks!

maul2
07-03-2007, 07:57 PM
Man, this first elimination round, and I've got nothing yet!LOL! Well so much for this competition,LOL. :(

CostaFreak
07-03-2007, 08:14 PM
I just got the idea today! It looks like I'm in pretty bad shape, but I'm designing the ride layout now. It's all in my head right now.

I'm sort in a *ahem* lion's mood right now, so I should catch up and make the deadline.

maul2
07-03-2007, 08:33 PM
Lucky!LOL, but seriously guys, if something doesn't pop soon, i'm screwed. I hope I don't sound like i'm complaining or anything, it's just really frustrating. Usually Ii can think of something by now, but...

Anyways, good luck to everyone else.

disneyfreak59
07-03-2007, 08:47 PM
dont worry maul you can do it!

maul2
07-03-2007, 09:12 PM
Muwhahaha (Evil laugh), I have inspiration.

Now I must recede into the darkness, to record my evil ride idea.

LOL, Anyway, Now to figure out a alternate version...

maul2
07-03-2007, 09:12 PM
Muwhahaha (Evil laugh), I have inspiration.

Now I must recede into the darkness, to record my evil ride idea.

LOL, Anyway, Now to figure out a alternate version...

disneyfreak59
07-03-2007, 09:40 PM
well see, i told you you could do it. well carry on in your "evilness" lol

Disneylover 4 ever
07-03-2007, 09:56 PM
Who u guys are doin with the competition

And i have a question who u are making the designs of the coaster...???

CostaFreak
07-03-2007, 09:57 PM
Uhh, well, hopefully, you didn't take your inspiration by me, because when I said the word "lion" in my other post, that means that idea MINE, ALL MINE!!!

Ok, that enough evilness from me.

CostaFreak
07-03-2007, 09:59 PM
Who u guys are doin with the competition

And i have a question who u are making the designs of the coaster...???

It's an all out battle between everybody. Nobody's partnering with anyone. Plus, a coaster isn't really considered a C/D ticket attraction.

Sorry for the double post.

maul2
07-04-2007, 10:35 AM
Is a kiddie type coaster (Think Gadgets Go Coaster) allowed?

Disneylover 4 ever
07-04-2007, 02:03 PM
sorry i was saying how u do it not who.sorry

Big Disney Fan
07-05-2007, 11:18 AM
My ride is almost finished. Unfortunately, however, I will not be able to stick around for the third project; I'll be on vacation.

CostaFreak
07-05-2007, 05:54 PM
I'm guessing we have to do a refurb for the 3rd project, right?

I know, I'm psychic.

I got dibs on WDW's Space Mountain!

disneyfreak59
07-05-2007, 06:05 PM
you give a lot of your preject ideas away...first the lion thing...now SM lol...

CostaFreak
07-05-2007, 06:50 PM
Well um, hopefully no one takes those ideas. It's a little late in the project for anyone to take the idea anyways.

But seriously, I got dibs on WDW's SM.

DisneyParksFan
07-05-2007, 07:09 PM
Projects are due tomorrow at 11:59 pm Pacific Time.

Projects and Scores/Comments will be posted asap. I am not going to set a date for when anything dealing with Project Two will be posted.

Project Three will be posted Saturday.

Good Luck

~DisneyParksFan

P.S. 'Dib' calling might be frowned upon

CostaFreak
07-05-2007, 07:19 PM
^Oh, well, umm, forget I said that then.

disneyfreak59
07-05-2007, 08:40 PM
P.S. 'Dib' calling might be frowned upon

amen. ;)

CostaFreak
07-05-2007, 09:25 PM
Hey, I said forget I said that.

...

basketbuddy101
07-06-2007, 11:49 AM
Well mine is done. Yup...I took first place last time. All it takes is determination and time. And, I'm only 13. Who would have thought. I think my project came out pretty good.

maul2
07-06-2007, 12:31 PM
Quit bragging, I'm 15. And mines not even done yet. LOL. Oh well it will be.

disneyfreak59
07-06-2007, 03:26 PM
Disneyparksfan and tiki...is there such a thing as too much detail or is that a good thing...? because i had a lot of things to cover and i hope thats okay.....haha :) no really. i hope you guys dont hate me after seeing how many things i have...

CostaFreak
07-06-2007, 09:43 PM
Ok, I'm starting to wrap it up now. It should be done within the hour.

elisokool16
07-06-2007, 09:57 PM
WOW, i Just discovered this competition an hour ago, came up with an idea, submitted it and am excited to hear the results. How long should it take and where are the results presented?

basketbuddy101
07-07-2007, 08:17 AM
Isn't it a little too late for that? I mean, the project is due already. I don't think we should be adding too many people. What's done is done and the only people that should be on the competition right now are the ones that signed up.

tiki
07-07-2007, 08:21 AM
Disneyparksfan and tiki...is there such a thing as too much detail or is that a good thing...? because i had a lot of things to cover and i hope thats okay.....haha :) no really. i hope you guys dont hate me after seeing how many things i have...

I'm looking for as much detail as possible when grading, so on my end, it's a good thing :smile:

disneyfreak59
07-07-2007, 08:37 AM
oh yippee! did you get the pm i sent you?^

and i think it's fair to add in elisokool16. i mean, i joined late the last competition...but its not up to me it's up to the judges.

tiki
07-07-2007, 08:48 AM
Well, I don't know where DPF is, but he's suppossed to be PMing me the projects, so if you guys could do me a HUGE favor if you read this to PM me the text of your projects (And any pix, if they're in codes or attachments) I lost the email password, or else I'd look in there (I'm at a different comp, usually I can't even acess Yahoo and DPF has to send the projects to me via PM) oh and I don't have word on any of my comps, so I need just the text, not a document attachment, unless you want to make one in wordpad.
Sorry for the hassle, DPF should be here anyways, and the password he gave me to the email isn't logging me in

disneyfreak59
07-07-2007, 09:22 AM
ohhhh..ok i have many pages of information and idk how much PM's will hold. i have to go to the bank and deposit my check, then i have to go pick up my mom at work so when i get back i'll PM all the stuff to you. but maybe by then DPF will be back. but i'll get it to you!

Disneylover 4 ever
07-07-2007, 09:25 AM
^ disneyfreak u know the results of the 2cnd round?

Because u sign i said like u know

DisneyParksFan
07-07-2007, 09:42 AM
Detail is great! If theres alot, then it will just take more time to read through...no big deal.

The scores and comments probably wont be posted until at least tomorrow.

~DisneyParksFan

DisneyParksFan
07-10-2007, 11:01 AM
Ok, here we go...
Sorry, I tried to post the scores at 4 pacific time but I could not get visions to load last night.
Our guest judge was not able to judge this project because of personal reasons so next project's judges will be DPF, tiki, and 2 guest judges.


Big Disney Fan

DisneyParksFan Scores and Comments

Location: 10/10
Theming: 18/20 Theme very much relates to the Imagination and all that it holds and is made up of
Creativity: 7/20 Sorry, but it seemed way too much like a refurbishment to me. I didn?t understand why you would choose to mention, and base the ride after, the reason why the original ride was changed. It?s basically like Disney was taking a shot at themselves. I thought it was good, but I also thought it was a refurb.
Night Hours Operational Version: 17/20 Nothing that really destroyed the ride?s main theme?just a few new effects here and there. Though, I would have like to see a bit of a storyline change. Maybe something more happens to Figment at night?
Post Show Area: 13/15 Again, seems too much like a refurbishment. But it fits with the overall theme.
Whimsical Dedication: 0/5 Maybe I missed it??
Detail in Presentation: 10/10 Good Detailing.
Final Comments: I like the ride, but it really wasn?t what we were looking for. Though it would make a nice improvement over the current ride J

Total: 75/100


Basketbuddy101

DisneyParksFan Scores and Comments

Location: 9/10 I think the space is big enough, not entirely sure though
Theming: 17/20 Great theming involved with this attraction. Of course, you would hope that there is since it will be in Tokyo DisneySea?nice choice for a park! My concern though is that some of the rooms seemed to have effects that were only geared towards one carpet in the room at a time.
Creativity: 19/20 Nice attraction. You put a fun new twist on a dark ride with a theme dealing with Aladdin, which really has not been done yet. You were also able to keep the entire Genie character alive in this location of the park since the Magic Lamp Theater currently has Genie is its show
Night Hours Operational Version: 16/20 It works, but it is not that creative. Sure, some things are moving faster but it was basically the same story.
Post Show Area: 6/15 Six points because you at least came up with one but I have no idea exactly what it is about. I?m guessing that it?s a play area for kids.
Whimsical Dedication: 5/5 Nice J
Detail in Presentation: 8/10 Everything was detailed expect the area after the ride.
Final Comments: Great ride, I feel that this would be an excellent addition to the park but it seemed liked the effects in each room could only be seen by one carpet at a time while many would be going thru each room in a short amount of time

Total: 80/100




Maul2

DisneyParksFan Scores and Comments

Location: 10/10 No problem here
Theming: 15/20 Theming was good, it?s basically what you would expect from a ride like this. Though, I was hoping there would be a little more to the queue. Both the Goofy Coaster (WDW) and Gadget coaster (DLR) have some pretty cool queue. I?m also a little concerned with there being stairs in the queue especially if there are going to be little kids climbing them?you never know.
Creativity: 15/20 The attraction seems extremely basic. But, that?s basically what this type of attraction is. This short attraction though does give a very good amount of the bugs life storyline when you think of it. For a ride that I assume lasts less than a minute, there are a lot of effects. Whether you see them or not?
Night Hours Operational Version: 18/20 Nice, smooth covering on the topic of what happens to the night effects during the daytime. These new effects add more excitement to the ride along with a bit more jumpy reactions from the riders. Too bad there?s nothing with the bird that?s found in the movie. Since that scene does take place at night, it could work...adding more of the movie?s storyline to the ride?s storyline.
Post Show Area: 6/15 Same as basketbuddy101?not exactly sure what it is all about.
Whimsical Dedication: 1/5 Needs work, I think you knew that.
Detail in Presentation: 3/10 There was enough for the basics of the ride. Since it was so sort, maybe you should have included some more details about the hidden props and whatnot around the area.
Final Comments: While you gave enough for this type of ride, please try something different next time?something with more to it.

Total: 68/100


CostaFreak

DisneyParksFan Scores and Comments

Location: 10/10 Its location is fine.
Theming: 12/20 The theming was ok, but there was not that much detail to the scenes and exactly what happens. I get the gist of it, but nothing more than that. I?m afraid that the entrance could throw off the awesome theme found in the Africa area because of its cartoonish appearance.
Creativity: 16/20 The attraction was nice, but maybe not for the area you placed it in. Plus, there is already the Lion King show at Camp Minnie and Mickey.
Night Hours Operational Version: 5/20 Sorry, but the requirement was a nighttime version, not another track.
Post Show Area: 10/15 Sounds like fun, please include much more detail next time.
Whimsical Dedication: 0/5 Self explanatory
Detail in Presentation: 7/10 Would have liked you to go more in depth with everything, including the queue and ride vehicle.
Final Comments: I understand that it takes a while to get an idea, but you cut it extremely close to the deadline. Which is why your scores turned out the way they did. I like the idea of a Lion King attraction, but I think the location was a little off.

Total: 55/100



Rachele

DisneyParksFan Scores and Comments

Location: 10/10 It fits perfectly. Nice to keep the rotunda in place, good choice!
Theming: 18/20 The theming was good, but I wish there was at least a tie-in with something Disney. Even if there was just a Mickey themed room, that would have worked. It held a consistent theme, good work.
Creativity: 17/20 17 because to me, it seemed to lack a little of the Disney magic, but it did stay true to the area?s theme that it is located in. You were able to use the classic blueprints of a fun house but with some fun additions to them.
Night Hours Operational Version: 20/20 Perfect! Everything was explained, including the switch. I liked how you put as much effort into the night version as you did with the daytime one. Awesome work.
Post Show Area: 13/15 I like that it was a shop, very realistic but it seemed like a safe choice. I like that the merchandise was themed to the attraction though, but maybe there should have been some types of mind tricks that you can actually play with. Maybe something with lights are spinning stuff on the walls.
Whimsical Dedication: 5/5 Nice, nice. Exactly what we were looking for.
Detail in Presentation: 8/10 Would have liked to read something about the queue, since people could be waiting a while in its line.
Final Comments: I liked your attraction. It could be critized though because it doesn?t really hold true to the Disney magic that much, but I think you did a good job with adding some effects to it. There should probably be some CM?s in there just to make sure nobody gets hurt, but u do have the cameras?anyways, nice work! Hope to see more like this in the future. It was nice?because it was different, a refreshing pace for Disney.

Total: 91/100


Disneyfreak59

Location: 6/10 Iffy location since Toy Story Mania attraction is going in the same area. You might have to add on to the show building for this attraction to fit.
Theming: 19/20 Attraction had excellent theming to it. Also everything was explained to a point where you actually felt like you were sitting there in the vehicle or like you were there, watching the scene unfold in front of you.
Creativity: 18/20 18 because it seemed a little like an alternative version of the show at MK. Though, I wish this attraction was there instead of that comedy club. Great work.
Night Hours Operational Version: 20/20 Again, amazing work on the changes and everything. I think it was a brilliant choice to have most of the scenes? characters be projections. It made it much easier to switch from daytime version to nighttime version
Post Show Area: 14/15 I liked it very much. It tied into the attraction beautifully. The only concern that I had with it was that it seemed a little too futuristic to me, just seemed like a little out of place for a movie themed studio. Besides that, everything was sweet. I would like to experience this post-show area.
Whimsical Dedication: 5/5 Perfect...exactly what we were looking for!
Detail in Presentation:10/10 Remember?you can never have too much detail! Keep up the great work. You put much thought into this project.
Final Comments: I thought that attraction was great. You created a new concept that would play well in the ever-changing theme park industry. Plus, the show could easily be changed around in the future since it is projections!

Total: 92/100


And since I only received one vote and it was for yes?we welcome elisokool to the competition!


elisokool

DisneyParksFan Scores and Comments

Location: 0/10 Sorry, but the location that you stated is actually were the entrance to Toon Studios is located. That area is already built up with attractions.
Theming: 17/20 Good theming. I liked the cheesemobile idea. I hope the outside of the attraction (the fa?ade) is more cartoonish than it is realistic since trying to recreate something the is only about 45 minutes away might end up mocking the famous architecture of Paris.
Creativity: 18/20 Very creative attraction you have on your hands. I think you made it so that it will fit seamlessly into the Toon Studios area, even though the location can not be done. It included all of the classic dark ride moments?there was even the part when everything was going wrong! Great work.
Night Hours Operational Version: 14/20 Nice time choice for switching between attractions but it really was not clear as to how the switching would take place. There were very basic choices, which did affect your score. There could always be more of a difference between day and night. Though, I did understand what you were getting at, and it did make sense.
Post Show Area: 9/15 I know what you were getting it by having the plush and the expensive/rare finds but it seemed like a weird mix. I don?t know if you were planning on having an entirely different area for the rarer items but it could be a disaster having them there. Since there will be a bunch of people (mainly younger kids) going through this area, stuff could be broken or easily stolen. And since it is in Toon Studios, which is mainly geared towards Toons and children, real-life sophisticated items for purchase might be the wrong choice for merchandise. I would have just stuck with the plush and maybe some other activities for the kids.
Whimsical Dedication: 4/5 It works, but it just seemed like you were paraphrasing the dedication.
Detail in Presentation: 8/10 There could always be more to this attraction. A lot was explained and you did a good job of doing so. Maybe put a little more into exactly what was happens. Anyways, good work on covering a lot.
Final Comments: Welcome to the competition. I think you are on the right track. Now that you understand a little more about this competition, you will know a little more about what is/will be expected. Good attraction, a perfect fit for the new and improved Walt Disney Studios. I daring choice to pick for a park since you didn?t know much about it, good work though in the end! The score might not show it as much, but it was nice.

Total: 70/100


Unofficial Current Standings:

Disneyfreak59 92
Rachele 91
Basketbuddy101 80
Big Disney Fan 75
Elisokool 70
Maul2 68
CostaFreak 55

Official Current Standings:

Disneyfreak59 92
Rachele 91
Basketbuddy101 80
Elisokool 70
Maul2 68
CostaFreak 55


Again, sorry for the massive delay

~DisneyParksFan

disneyfreak59
07-10-2007, 11:36 AM
glad to have you in elisokool16! welcome aboard!

great job everyone!

tiki
07-10-2007, 01:45 PM
Excellent work everyone, even though I didn't read the projects, lol, and I'm really, REALLY sorry I didn't get to judge this time, my weekend was simply BEYOND hectic.
And now, finally we can move onward to project 3, can't wait to see what you guys come up with that!

maul2
07-10-2007, 03:42 PM
Are the rides going to be posted like last time????

disneyfreak59
07-10-2007, 08:10 PM
yeah...id really like to see everyone's projects

DisneyParksFan
07-11-2007, 01:09 PM
Big Disney Fan

LOCATION: My Disney park C/D ticket attraction is a brand-new version
of the Journey Into Imagination ride at Epcot.
STORYLINE: Ten years ago, the original owners of the Imagination
pavilion, Dreamfinder and his childish-delight-laden dragon buddy, Figment,
whom were the owners of the pavilion for 16 years till then, were
forcibly evicted by a group of ruthless corporate people who forced them to
accept the fact that as of late, their way of thinking, that imagination
works best when set free, was officially illegal and that imagination
under their way of life would work ONLY when controlled, like a slave.
Figment and Dreamfinder tried to put up a fight against this, but were
eventually overpowered and sentenced to the Reformatory for Better
Imagination, where they must control their imaginations or else. Meanwhile,
the Imagination Institute, with whom the corporate raiders were good
friends, moved into the pavilion, where they stayed for two years.
Little did they know that the two founders, Dreamfinder and Figment, were
the types of people who wanted to prove that it's not nice to mess with
imaginations. In 2002, Figment successfully penetrated the pavilion and
forced Dr. Channing to agree to let him stay there (AKA the ride we
know right now). But it was not enough for just Figment to be there; he
wanted Dreamfinder back, too. And he also wanted to bring back the old
pavilion. So they launched an uprising against the overtaken pavilion.
The corporate leaders put up a big fight and so did the Reformatory to
which the founders were sent a few years ago, but with the power of
their respective imaginations, it was the controlled imagination peoples
who were overpowered and were driven from the pavilion and returned to
the possession of Dreamfiner and Figment, but not before the corporate
leader took exception to the
VERBAL TOUR: This is a brand-new ride JII ride that is a double-level
dark ride (double-level because it makes use of the upper level of the
pavilion as well as the lower). You board a different-colored car, to
help enhance the imagination portion. You first begin in the Dreamport.
Here, your car moves to a snail's pace as the Dreamfinder says he's glad
to be back at the attraction. Figment arrives and says that he's
happy, too. Dreamfinder explained on how he and Figment had used his
imagination to restore the Dreamport to its original state and also enhance it
anew. They explained on how imagination has seen good times and bad,
but now that they're back, and with a plan to give a tour of their new
and improved place of business to the guests. Without further ado, they
decide to do the tour. So they leave and head off. But little do they
suspect that they're being watched by the leader of the corporate
raiders, who either want imaginations controlled or risk having bad
imaginations (AKA nightmares). The car then moves on to one of Figment's
favorite parts of the tour: an upside-down room, a cartoony-themed house
setting where the cars travel on the ceiling. Then you head straight for
Dreamfinder's Scientific Laboratory of Imagination. You enter a fanciful
laboratory, where everything is exaggerated due to Dreamfinder's
imagination. He is seated before a giant computer. Test tube pipes run
everywhere. Figment is seen look into a HUGE microscope. Dreamfinder's
dialogue is of the rhyming style just like the old ride. I stink at rhyming,
so I'll just leave that part and all rhyme schemes alone (all I know is
that the ride will indeed feature new and existing lyrics for "One
Little Spark", JII's signature theme song; the theme song will be the way
of the duo's way of guiding the guests through the attraction).
Meanwhile, there is the occasional flicker off of the lights due to the leader
of the bad imagination raiders.
You leave the lab and enter a scene devoted to the realms of art. You
pass by giant jars of paint and paintbrushes. The characters are dressed
in artist smocks and berets and holding palettes. On the wall is a
giant polage, as a sort of homage not only to the scene in the ride, but
also to a similar scene in the old ride. Then you enter a tunnel of
strange shapes that constantly shift colors and designs (i.e, spotted,
checkered, striped, plaid, etc.). Colorful mists are sprayed through the
area. All the while, the corporate leader tries to add in bad black mist,
but the colorful mist gets to him and he coughs and you pass below him
and out of the tunnel.
You then through a very surreal city street, no doubt created by the
imaginations of the famous duo. All the buildings have different words on
it, like a true city street, but they are also all anthropomorphic,
too (think Roger Rabbit's Car Toon Spin). Before emerging onto the
street, you go through a back alley, where you see the shadowy corporate
leader once again, glaring and laughing at you menacingly. As you head down
the street, the anthropomorphic scenery is joining Figment in the
chorus for "One Little Spark". Oh, yeah, they move about in the latest
Audio-Animatronics designs.
You head down the street and enter a mammoth theater. You wind through
the hallway and head up a spiral staircase (this is where the upper
level comes in). Once on the upper level, you go through Figment's
dressing room, where he is preparing for a major show for the evening. Then
you head out past the main theater, where Dreamfinder is conducting the
orchestra, a slew of various geometric objects and colors in laser
lights, not unlike a similar scene in the old JII ride (this whole scene, in
fact, is similar to the song-dance-show scene in the old ride).
After that, you head down to the scary words portion of the ride, where
literature comes in. Before leaving the theater, you go past
Dreamfinder playing a giant organ, which is really a computer/typewriter. The
pipes in this organ spew smoke that form letters and numbers. Here, this
scene plays out pretty much the same as the old literature and
scariness scene in the old JII ride, albeit much more elaborately. Here, the
eyes of the corporate leader are everywhere. As you pass by Figment
struggling to keep the book reading "Monsters" closed, you heard the
corporate leader say, "So, those two creeps won't stop setting their
imaginations free, eh? Well, I'll give them something to imagine about!" He is
heard cackling as he conjures up something very dark and sinister. Then
he says, "Now, Antifigment, go and DESTROY THAT LITTLE PURPLE LIZARD
AND HIS CREATOR FOREVER!!!!!" Antifigment is an evil shadow version of
Figment with black skin instead of purple, thus making him look like the
dragon version of Maleficent. The black version knows about the
imagination just as well as does the good Figment, but tries to use his
imagination instead to expand people's greatest fears into an overwhelming
nightmare.
But Figment will not go down without a major fight and you see him and
Antifigment battle in a great epic battle arena filled with scenery of
evil. Figment and Antifigment are fighting in a spoof on Star Wars.
Dreamfinder is heard (but not seen) saying, "Use the imagination,
Figment!" (a spoof on "Use the force, Luke!"). They are dueling each other with
Imaginabers, a spoof on the Light Sabers. "This is MY imagination!"
Figment shouts. "And I will have no one mess with it!" As you leave the
room, you hear an explosion and see flashes as someone gets defeated in
the battle. You really don't know who it is until you hear Antifigment
screaming in defeat and the corporate leader bellowing, "You haven't
seen the last of me, you menaces to controlled imagination! I'll have my
revenge!!" Then in celebration of the victory of the new and improved
original Imagination pavilion, Figment and Dreamfinder perform a major
show-stopping version of "One Little Spark", where you see ALL kinds of
versions of Figment in various forms, like a knight, a pirate, a cowboy
and even a Space Ranger, just to name a few. They are all either
Audio-Animatronics or just animated projections on the walls, but they are
all moving. You also see one animated Figment flying, jumping, falling,
spinning, and being blown up (inflated). It is in a long tunnel, which
you descend as you head for the homestretch. Toward the bottom, you
pass below a big rainbow, atop which Figment is holding a big camera. As
you pass below him, he takes your picture. At the bottom, you hear the
"One Little Spark" song has reached its crescendo and you enter a room,
via a star-shaped doorway and you see Figment and Dreamfinder belting
out the finale of the song amid scenes of them in various costumes at
various locales, via filmstrips and rolls of film. Then you see them
displaying the pictures they've taken of you on a big screen and comment
on it. If you want, you can buy the picture at the end of the ride; just
remember the number displayed on it. They remind you to remain seated
until the door in your seat opens and you are asked to disembark, after
which you are invited to come let your imagination run wild in the
Kodak ImageWorks, the post-show future playground area listed below.
POST-SHOW AREA: The post-show area of the attraction is a doozy. It's
called Kodak ImageWorks. This is a new double-level version of the
ImageWorks featuring some of the best of the past and the present, as well
as some brand-new exhibits. Some of the old things reinstated into this
area will include the famous rainbow tunnel (only this time, there will
be not one but two tunnels, each housing the up and down escalators
between the two floors), the School of Drama with Dreamfinder (the
Chroma-Key video stories for kids where they follow Dreamfinder’s
instructions) and the pin screens. Even Lumia will be restored (in case you
don't know, it's a seven-foot-diameter ball in which sounds of frequencies
and intensities create patterns of light and colors). Some of the
current things retained in this area will include the picture kiosk where
you put your face onto other things and then have the ability to send it
out over the Internet. And some of the new, original things brought
into the ImageWorks include "The Power of Imagination" (where you create
your own adventure with Figment on a computer and then climb into a
simulator and experience your handiwork one-on-one) and "Love That Story".
Here you enter a booth where there are some computers, each with a
program on it. Figment and/or Dreamfinder appear in the program and ask you
for certain words a la Mad-Libs. When you are finished, you then move
to a photo booth where it takes your picture. Then you move into a
small theater that holds about 20 people. You enter the theater and wait,
then a film starts. The film is what you did on the computer. They put
your head on a character and put the words you picked from the computer
in the film. Figment and/or Dreamfinder narrate the story. Each time
you go to the attraction, a different film will show in the theater so it
is different every time. At the end of the film you can purchase your
film for a small fee. Yes, there are a lot of exhibits here, both on
the upper and lower levels of the pavilion building.
NIGHTTIME VERSION: The nighttime version of the ride is basically the
same as daytime, but with additions of the corporate leader's shadowy
henchmen and mist being shown in several spots to add to a spooky
feeling. And oh yeah, the scenes are MUCH darker. In fact, there will be times
when it's so dark, you can barely see your hand in front of your face.

Sincerely,
Big Disney Fan
________________________________________ _______________

Basketbuddy101

Aladdin's Agrabah Adventure
By: Basketbuddy101
Location-TokyoDisneySeaPark-ArabianCoast
(Taking place of the Magic Lamp Theater)

Ride Type- Dark Ride- ''Beyond the Berm''-

Ride Versions- two ( Day-time and Night-time )

Aladdin's Agrabah Adventure is a brand new dark-ride in TokyoDisneySeaPark. Each flying carpet vehicle holds up to four guests. There may be some moments in the ride that may scare young ones so watch them closely. Thank you and enjoy your flight.

Guests of ArabianCoast gaze upon the new attraction, Aladdin's Agrabah Adventure. The line seems a bit long. The building is based on an ArabianPalace. After wandering into the queue, guests spot a talking bird perched in a locked cage. The inside of the queue is decorated with treasures. The inside of the Palace is made of stone. The bird seen in the cage is Lago. He is rocking the cage back in fourth screaming '' Hey! Hey you! Let me out of here! My master locked me in here! Remember! Jafar! Hey wait! Don't go! I'm-I'm trapped in here! Hey someone let me out! You won't let an adorable bird stay here all alone will you?! Come back! No! No! C'mon I'm begging you! Aladdin! Abu! Rajah! No wait...not Rajah...he'll eat me in one bite...'' He stops and a loud roar is heard. "Ahhhh! That was Rajah! You gotta let me out of here!'' Guests pass the Treasure room and enter the sultan's throne room. Guests look to their left to see an AA sultan character sitting in his throne looking quite bore guarded by two enormous men with swords in their hands. The only part of them that move are their eyes which move left and right, staring at the visitors. Occasionally, you can hear them grunting '' Move along there. Nothing to see here! I said move along if you know what?s good for you. Come on! You heard me!'' The queue goes even further down a hall. As you go down that hall, you can see all of the TokyoDisneySeaPark. After climbing a few stairs, Guests enter Jasmine's room. Even though Jasmine isn't seen, guests can hear her singing in the room next door. Guests move along to the next room, which is nothing special except for a few paintings of the Sultan and Jasmine. Finally after countless minutes of waiting, guests make it to the boarding area. The boarding area leads all the way into the city. A large mural of Agrabah is painted on a wall by the carpets. Once past the zig-zag lines, guests arrive to their destination. They sit down and pull down on their safety bar. The genie's voice is heard on a speaker telling the guests to keep their arms, legs, and feet inside the carpet and to enjoy the ride. At this, the carpets shake a little and move forward. They stop at the front of a cave with two passages. Both passages have a large sign at the top. One sign says '' Adventure''. The other sign says ??Wonder??. There are two versions of the ride. One leads to Adventure (Day) and the other leads to Adventure (Day). There is not much of a difference between these two versions except that the day time version's sound-track is slower than the night time. The carpets also go slower in the day. The night time version's music is much faster than the day time version. Also, the carpets move much faster than the day. So, back to the ride. The Carpet takes the day version which is of course, wonder. A deep voice is heard. ''You have entered the cave of wonders. What lies ahead is the gift of imagination beyond your wildest dreams. You may proceed. I must warn you, touch nothing...but the lamp.''

The carpets go up a large hill. To the left and right of the cave are torches. At this, the lights go out. Guests are thrown into complete darkness. What happens next is quite surprising. The carpets are thrust down a steep drop and into another cave of great treasures. There are jewels, gold coins, and golden artifacts. The carpets move along past the treasures and into a dim chamber. There, staring at a little lamp is an animatronic Aladdin, He looks left then right. He goes back and fourth hesitating. Finally, he rubs the lamp. The room seems to shake and fire blasts are seen all around the room. The next chamber is lit with light and things become more visible. There is smoke surrounding the entire chamber and there, floating above in the air is the familiar Genie. Another animatronic Aladdin is staring in amazement. An Abu figure is seen on Aladdin's shoulders with his hands above his face looking quite terrified. He peeks, and then closes his eyes. The huge Genie animatrinic simply smiles and winks at the guests on board. The next room is filled with animatronic genies. The song '' Never had a friend like me'' is playing. Using a mirror effect, it seems as if there are hundreds of genies in back. Some of the genies are spinning around and around. Others are simply waving their hands. Others are playing musical instruments. Most of them however, are dancing left and right holding three fingers in their hands. As the carpets leave the chamber Aladdins voice is heard. '' Genie! I wish I was a rich and handsome prince!'' Some sort of explosion occurs. Guests find themselves in darkness once again. Then, the lights go on. Now the carpets are gliding on a rail high above the streets of Agrabah. Below is what looks like hundreds of tiny citizens and a rather large elephant. The song ''Prince Ali'' is heard below. After passing mini-models of the sights from Agrabah, A huge palace comes into view. There is a window open in the palace. The carpets enter the window to see jasmine looking out from her balcony. Behind her is hiding Aladdin on his flying carpet along with Abu and a little bee which is the Genie in disguise. Another window is seen ahead. The room is brilliantly decorated with many candles and a large colorful carpet on the ground. Looking at you with astonishment is Jasmine?s pet tiger, Rajah. The carpets glide through Jasmine?s room and into the other window. What the guests see now is a fantastic view of Agrabah. There are many lights far below. If guests look back, they can see the palace getting somehow smaller and smaller. Guests can also hear the song, ''A Whole New World'' playing from somewhere. The carpets begin to fly past mini-models of sights such as the EiffelTower and a few pyramids. After a couple of moments of being in the air, another animatronic Aladdin and Jasmine are spotted on their carpet singing. Moments later, an evil laugh is heard. The whole place goes dark and once again are the guests thrown into a drop in the dark. When the lights go on, guests find themselves in a creepy jail of some sort. There are skulls around the floor and Aladdin is tied up in chains on the wall looking at the floor in depression. The cell doors open and the carpets leave the jail. But, to make matters worse, there is a cliff ahead of the them. The carpets go forward and then down the cliff. The drop is quite small but a drop nonetheless. The guests find themselves in an underwater world. An animatronic Aladdin is seen struggling with the chains. There, in back of him is the genie. He looks worried. He snaps his fingers and the carpets go up a hill. Now the carpets are moving faster. They speed up the hill. The guests expect a drop but no. Now they are back in the palace. They find themselves in the Sultan's throne room. There is fire on the ground. An animatronic Sultan is seen on the ground with a dazed expression on his face. There, standing by the Sultan's chair is a gigantic cobra. The cobra is struggling to catch Aladdin, who is circling around in the air on the magic carpet with Abu barely hanging on to it. Lightning affects take notice. The carpet swoops past the chamber. The next room is just as bad except now, Jafar is a big red Genie. The Aladdin animatronic is on the ground looking at the evil genie in fear. The room is filled with steam. An evil scream is heard from a distance. Amazingly, the fire and the evil genie are gone. Jafar had gotten sucked into the lamp because he had no free will to take over the universe. The next room is only another hall in the palace. The AA Aladdin waves at the genie and is heard saying, '' Genie! I wish for your freedom!'' The carpets shake once again and screams of happiness are heard from the genie. The carpets enter a large room. Bells begin to ring and a wedding takes place. In the balcony behind Jasmine and Aladdin is the genie. He winks again at the passengers. The next and final room is filled with even more treasure. Each with notes attached to them with the words '' To Aladdin and Jasmine??. The ride ends by going into a cave structure. Inside is a talking genie animatronic. '' Well hey! Glad you made it out of there in one piece. Oh well uh...you came to see wonder so here you go. He waves his arms around and a camel appears next to him out of nowhere. '' Oh. I'm so sorry. That wasn't so wonderful was it? Oh well. The real gift was that you made it out alive! Hah! Just kidding. See you next time amigos!'' The carpets go up another hill. AS they go up, they can hear Lago's voice. " Anyone there? Yes! Finally! Thank goodness you came to save me. You are rescuing me aren't you? Hey wait! No! I'm a defenseless creature! Come back down hear! I?m begging you! Nooooooo!'' After climbing the hill, the carpets stop. Then after a few moments, it moves forward and back into the queue. The guests exit to their left to find a yellow plaque on the wall towards the exit. It says ??Aladdin?s Agrabah Adventure was brought to you by The Camel Carpet Industry. Where their motto is "Carpets, whether you fly em or stand on em...we got em. Warning: Camel Carpets Industry is not responsible for rips, burns, or any other sort of damage you will and probably will encounter. Any question? Well too bad! Either you fly, or you say goodbye. Have a nice day.

Okay, just so you know, that was the whimsical dedication speech. I guess that's it. Thanks for reading. This has been an official Basketbuddy101 project.
SO YOU WANT TO BE AN IMAGINEER COMPETITION

________________________________________ ____________________________

maul2

Placement (See image for clarification): This ride will replace Tuck and Rolls Buggies in DCA?s in A Bugs Land, it will also extend back into the backlot/parking lot

Type: A kiddie-type coaster through the ant hill

The Ride:
Queue: The queue is the actually ant hill from the movie, you take a winding path up the hill, when you reach the actual ant hill entrance, you take a spiral staircase down to the load, which is themed to a cavern inside the hill




Day














Night The Change


Main Chamber:
A big party, with a ton of animatronics dancing, with the giant instrument being played
All the ants cowering in fear with grasshoppers scattered throughout the crowd, with Hopper in the middle
All of the ant animatronics have dual programming (party/cower), the grasshoppers come up from the ground from hidden areas
Path to Leaf:
There are blueberries playing games and running and other things
It is dark and random grasshoppers will jump out and scare you
The grasshoppers and blueberries are hidden behind removable panels or recessed areas, which are removed (Sliding) as needed
Leaf:
The leaf with a pile of food. The queen is sitting with her maids and the princess.
Hopper is up there being mean to the ants.
Hopper and the queen are on sliding panels that move in and out of view as needed
Ant?s fixing hole:
Worker ants fixing holes in the ant hill
Worker ants fixing holes in the ant hill
No change
Grass:
Tall grass that have happy ants picking food
Ants with grasshoppers, still picking food
The grasshoppers move in and out of view (behind grass leaves, built to hide them) as needed


Post Show: Once you have left the load, you take a small path out to a larger open area where there are a bunch of insect related activities/games. (Eg. Light up insects on the wall kinda like wack-a-mole, a small playground etc.)

Dedication: Welcome to the opening of the island ant hill to the public. Our worker ants have been furiously working to set up the hill for human viewing and enjoyment. So enjoy. (Man that was bad, but I still have no idea what this is supposed to look like.)

________________________________________ _______________

DisneyParksFan
07-11-2007, 01:16 PM
CostaFreak

Lion King Adventure

The name of the ride is just a working name, so bare with me on this
one.
This ride is pretty much a Fantasyland dark ride style attraction,
except
that it's location is to be place in a small empty area of land in the
Africa area of Animal Kingdom near the Tusker House Restaurant &
Bakery.

The outside facade of the attraction's building is shaped in the form
of
Pride Rock, with the ride's name engraved in it. Tropical shrubery beds
are
laid nearby for a pleasent view to the eye. The inside of the building
is
dimly lit red and made to look like a cave. In this open area in the
building before the rideactually serves as the ride's post show, which
i
will get to later.

Strait ahead is the ride's queue. Not much to see here exept for some
glowing gems inside the cave walls as you get deeper in the line.

Next comes the loading area for your ride. The vehicles for the ride
looking
strikingly similar to the ones most Fantasyland dark rides use, exept
the
ride itself is slightly more high tech than that, but not much more.
The
area is slightly more lit up than the queve and the post show, still
dim,
but brighter.

The guests then board their vehicle, and off they go. It's dark, almost

pitch black for 5 seconds. Out of Nowhere, you then hear the words "Ah
Siguena" sung out, and a projection of a sun coming up is shown to your

right. Strait ahead of you, an AA of Rafiki standing on pride rock
holds a
baby simba.

One note before I continue. Since Animal Kingdom closes at around 7 or
8,
it's impossible to do a night time alternate version. Now, to make up
for
this, a fork in the road appears in the ride at this moment, with two
tracks
ahead. The vehicle then goes on one of those tracks via an operational
switch on the track and ends up on one of those tracks, one side being
the
Timon and Pumba POV track, and the other being the Scar POV track.

The Timon and Pumba Track:

This track leads into Timon and Pumba's POV of the story. The first
scene
while on this seperate track the guests come to is the "Hakuna Matata"
scene. The characters are all AAs, while some projections, such as the
water
fall while crossing the log bridge, are used. The rest of the scenery
is in
this scene are hand made to look like the African jungle.

The guests then come to the next part, the scene where Timon and Pumba
follow an adult Simba back to Pride Rock. Again, this is recreated with
AAs
and other scenery.

The guests then end up in the final scene, where Simba has the showdown
on
pride rock. Here, the guest see Timon and Pumba distract hyenas, but
the
hyenas start to run after them, and the guests riding. The vehicle then

simulates jumping off of pride rock into fire by dropping 20 ft. into a
red
lit heavy mist. This is also where the ride becomes a single track
again.

The Scar Track:

This track, like the other one, is based on Scar's POV. The first scene
on
this track is the "Be Prepared" scene where he plots to kill Simba,
also
done by AAs and projections. The next scene is the stampede scene where

Mufasa is killed. The next scene is when Scar takes over and turns the
area
around Pride Rock into a wasteland. The final scene is on Pride Rock on
his
showdown with Simba. The track then turns into a single track again,
and
does the dip into the fire simulated mist.

The vehicle comes into the unload area, and the ride is over.

The post show area, as I said before, is the big room when you enter.
In
here, the conservation message spreads with a short film on
rainforests, and
because of the cave like atmosephere, a nocternal animals exibit is
also in
here.


Sorry, looks I don't have time for the whimsical dedication, the
project is
due in 40 minutes and it's 2:19 A.M. over here, so I got to get some
sleep.

________________________________________ _______________

Rachele

House of Fun


This funhouse will be placed in the location the currently houses the Golden Dreams theater in Disney?s California Adventure. It will be a two-story funhouse attraction. Since the location is on the border of both the Paradise Pier and the Golden State areas, we will redefine it as a Paradise Pier location. To keep the San Francisco tribute area of Golden State intact, the bathrooms and the rotunda of the Golden Dreams Theater will stay in place. The actual show building will be the area for the funhouse, and the entrance will be the end closest to the Golden Zephyr. During the day, it will be a simple funhouse, as you may have seen on many boardwalks in America. At night, when the lights come on in Paradise Pier, a change comes over the funhouse. There will be different lighting (plus a few other surprises) to make it a whole new experience. In order to control the amount of people in any one area of the funhouse, CMs have monitors of the several hidden camera throughout the attraction. A CM stands at the entrance and only lets one group through every few minutes, to ensure they are spaced evenly throughout.




Dedication:
The House of Fun is dedicated to the young and the young at heart. Make new memories or relive the fun days of your childhood. Make your way through mazes, try to figure out the illusions, and always return for more. Don?t forget that things aren?t always as they seem. And remember that things aren?t always black and white, but they are here every night.









Daytime Operation:
You enter through a door and find yourself standing in a small room made of mirrors. An inquisitive tour will show you the way out to the next mirror filled room. This is how you begin the mirror maze. It winds itself around corners and snakes through most of the bottom level of the building. Finally, at the end of the maze, you see a spinning barrel before you. It is painted in bright color swirls. ((The barrel twists around you, but for insurance reasons, it is most likely that there would be a walkway through the middle of the barrel. You still get the effect, but without the unstable footing. This also makes it ADA compliant.)) You enter into a strange room. It looks just like a living room decorated in primary colors with tables, lamps, a couch, chairs and more. You look like a dwarf compared to the furnishings when you walk in. However, by the time you get to the other end, you are many times the size of the furnishings.



Next, you exit into a room with a strange set of white stairs. Each step comes from an opposite corner of the staircase (see picture of detail). This will take some time to climb. ((There will also be an elevator available here for those who need it.))



When you get to the room at the top of the stairs, you are surrounded by doors of different colors, shapes and heights. You must find the right one to proceed. Behind the wrong doors will be funny signs and paintings. When you find the right door, you proceed into a hall that looks like it stretches on for miles. Once you take a few steps, you realize that it is an optical illusion and your path turns into a new room. Here, there are footprints of many different colors all over the walls and ceiling. Here there are signs with sayings like ?Watch Your Feet?, ?Bad Footing?, and ?You?re on Shaky Ground?. This room has what is called a shaker floor. There are several panels on the floor and they shake back and forth enough to make you notice, but not to make you lose your footing. When you make it to the next door, it almost looks like you path is blocked. The space is filled with hanging objects (much like punching bags) of all colors. You have to push them out of your way to get through to the next room. Be careful ? there are a few turns you must take, and the walls of the room are covered in mirrors, making it appear that the bags go on forever. Here, there is a long suspension bridge hanging over a bottomless pit. (This is actually a trick of the lighting, making it look like there is no floor beneath you.) Finally you have reached what a large sign proclaims to be ?The End?. From here, you have the option of taking a twisting slide or a spiral staircase ((or an elevator for those who need it)) back to the ground floor. Around one last corner is a store that sells optical illusion posters and other sight gags. Scattered about the store are also several funhouse mirrors ? ones that make you look like you have a short torso and long legs, a long torso, wavy, etc.












Nighttime Operation:
The biggest change between daytime and nighttime operation of the funhouse is the lighting. At night, almost everything is lit with blacklights and very little other light ((only enough to let you see where you are going so there are no accidents)). This makes many of the rooms appear different, and the obstacles feel different. This operating version is called ?House of Fun: Black and White at Night?.

You again begin in the mirror maze. Little looks changed in this area. However, if you memorized the path this morning to get through the maze, you find it will not work anymore. ((Many of the mirrors actually are on sliders or hinges. For the night switch, CMs go through and rearrange the maze so it is not the same as during the day.)) When you reach the barrel, the swirls are gone and instead you see a black tunnel with glow in the dark polka dots seeming to float through it. ((This is simply an effect of different lighting and dots being painted in blacklight responsive paint.))



The next room no longer looks like a living room. Instead, the walls are black and the only thing in the room is a pole in the middle. The floor is painted in a blacklight spiral radiating out from the pole and is spinning. You must walk carefully to reach the other side of the room. ((This is present but not turned on during the day. The furnishings ?disappear? by placing a scrim in front of them.)) The stairs are the same, but there are also projections on the walls of all the typical things a cartoon character might see when they get boinked on the head (birds circling, clouds, swirls, etc). The room of doors no longer looks different colors. You can see the outline of the doors and the handles (lit by blacklight paint). On the doors, and all over the rooms are question marks of all sizes. This time, behind the doors are just more question marks, like the walls.



Once you walk out, you still see the endless hallway effect. The shaker floor room looks the same, except, again, the walls are black and the footprints are blacklight white. The next room gets a secret change as well. Just like in the mirror maze, some of the wall panels slide here, making a different path through the punching bags. All the punching bags here are either lit by blacklight or just look black and practically disappear. ((This is actually a trick of lighting. Some of the bags have a coating on them that is clear in the day, but glows under the lights at night. The darker daytime colors just look black in the low light of the nighttime operation, so seem to disappear.)) When you look down from the suspension bridge at night, you do not see a bottomless pit, bit a glowing fog (provided by fog machines and blacklights). The last room is the same. The sign glows in the blacklight, and you can choose from slide or stairs ((or elevator)).

















The Switch:
The switch from Daytime to Nighttime operation takes places around dusk when the lights come on all around Paradise Pier. At this point, the funhouse closes for about 30 minutes while the changes are made. Most of the changes are only lighting and happen at a flip of a switch. It does take a few minutes to switch the panels for the mirror maze and the punching bag maze. The scrim in the size change room is simply lowered like a projection screen would be. Another CM walks through to make sure everything is in working order, and the funhouse reopens.

Post Show Area:

Optical Fun is the store that is at the end of the funhouse. It sells posters of optical illusions. It also sells books about optical illusions and other sight gags. I have included some samples of illusions they may sell. This is also the place where to funhouse mirrors are located ? you just can?t have a funhouse without these mirrors.

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elisokool

Enjoy!

My C / D ticket attraction would be titled "Bon Apetit" based on the new movie Ratatouille and it would be located in the Toon Studio area of Walt Disney Studios Paris.
I would place the attraction between "The Art of Disney Imagination" and "The Flying Carpets of Agrabah." As evidenced by Disneyland's Fantasyland Dark Rides, Dark Rides do not take up a lot of space so the area I have designated should be enough for both the attraction and restauraunt. I have never been to this park but it looks like there is ample space there (at least the park map makes it seem so)

In the front would be a plaque dedication, similar to the one found in front of It's A Small World. This "Whimisical Dedication" would commemorate Disney's sucess in producing stories which encourage the youth to pursue its dreams. Like Remy and Lingunini, who aspire and remain determined to become top chefs, this movie is a representation of Disney's constant moral encouragement of children and adults alike to pursue their dreams and to believe that anything is possible. Just like Disneyland, "which will never be complete as long as there is imagination left" the dedication will have this quote and emphasize imagination and creativty as key to one's life success. The last sentence will say "hey, if these two rodents can succeed, what's stopping you?" There will be a picture of both Mickey and Remy right below the sentence smiling.

The Facade of this dark ride attraction would represent the late 19th century architectural style of a Parisien 2/3 story building. With a sloped blue / green roof on top and a great use of bas-relief with windows and symmetricaly form, the facade of the building will aptly suit the French themed attraction. Ground level will be a replica of a Parisien sidewalk, with small trees surrounded by small circular metal gates, quite typical of a Parisien "rue." Castmembers would be dressed as impressionist painters along the sidewalk near the entrance and would offer to paint portraits of guests who decide to walk near the area of the building. Mimes and other characteristic french entertainers would fill the bustling sidewalk.

The entrance to the attraction and therefore the queue would be an entrance to the chef Linguini's retauraunt that he works at in the film. Inside would be an actual functioning french themed restauraunt playing accordion style French romantic songs, that guests can eat at. The queue would wind around the outer rim of the dining area of the restauraunt and then into the kitchen, where the loading station can be found in a "moving walkway form" (like that of the haunted mansion)/ Not only will the moving loading platform make boarding easy, but it will hopefully reduce any long queue waits.

For vehicles, instead of the Haunted Mansion slow moving cars, the cars would be supersized pieces of famous French cheese (some with large rat bites) that would seat 4 people in 2 rows and would "move and spin" like the vehicles in Roger Rabbit's Car Toon Spin (and at about the same speed too). The vehicles will be themed as different types of cheese, for example, one vehicle would be "brie."

The premise of the attraction is that Linguini is in serious need of aid for there are the food critics coming to his restauraunt today and he has no idea what to prepare. This information is provided on overhead screens during the queue. The food critics have decided what they wanted themselves without looking at the menu and the waiter has placed an order card in each of the cheese vehicles' front row. The first showroom shows a Parisien Alley with audio animatronics of Remy and Emile conversing. Remy states that he is going to pursue his passion as a top French chef and go find a way to do so.

As the vehicle moves further, it spins quickly as the riders see Remy cause a bicyclist to crash into a nearby pole.

Then, the vehicle moves towards two kitchen doors which burst open, and Linguini is found to be already panicky because his angry head chef Skinner is putting a lot of pressure on him to make a great meal. The riders will be able to see the animatronic of Skinner being angry and harsh. The rest of the showroom involves Linguini panicking because he finds Remy in his kitchen, which cannot be good for when the health inspectors come Pots and Pans, as well as large cutting knifes are spining and falling from every direction. The grill is not working as well as the oven, and flames are bursting out in every direction. Dishes and silverware are rattling everywhere. To create a dizzying feeling, large crates with heavy materials lean over the vehicles to create a sensation that everything is falling on top of the riders. Before leaving this showroom, Remy and Linguini agree that it is in their best interests to cook togethor in order to please the food critics.

The next scene is the kitchen again, with Remy now perched on top of Linguini's chef's hat and the riders see them working feverishly to complete a meal of escargot and filet mignon. Salt containers, meat, baguettes, potatoes and other cooking materials are tossed over the ride vehicle to create a chaotic atmosphere. The climactic scene procedes bursting through two kitchen doors into the dining room where the food is presented. The audio animatronic critics act suspicous but ultimately fall in love with their "repas," or French Meal. The critics even converse in French dialogue excaliming "c'est diner est tres fantastique." This means "this dinner is fantastique." The final room concludes with balloons and Linguini and Remy being celebrated as the best cookind Duo in all of Paris. All the restauraunt chef's are applauding Remy as well as Django and Emile who are perched on a windowsill eating leftovers. Through a large window, the eiffel tour is visilble in the background as well as beautiful fireworks going off over the illuminated city. After going through the celebration room, the ride goes through a brief opening where the actual restauraunt that guests can eat at is visible. Then the vehicle moves into the exit moving platform.

As guests exit the ride platform, they walk down a hallway that leads into a shop / display area. The Display area will commemorate the greatest chef's and greatest foods that ever existed in France. Artifacts, Cookbooks, Recipes, and other memorobilia will be on display. On the other side of the 19th century style brightly lit room (with hardwood floors and light yellow wallpaper with a wood wainscot) would be the sophisticated food shop. Here, authentic French Cheese ("fromage") and Wine ("vin") would be sold, as well as other delicatessens that are produced throughout the country, not just in Paris. This would make the value of the shop quite important in that it would be a resort shop, where guests can buy normally unavailable or hard to obtain food products. The food products would be imported from regions like Porvence, Bretagne, Normandie and other provinces. Of course, there would be some disney themed food available for purchase as well as plush versions of the Ratatouille characters.

Obviously, the ride has to differ in its day operation from its night operation. This is how it will be different. From opening until 5:30, the ride will feature audio that will have an order placed for a lunchtime meal. This will make riding during the day unique from riding at night. During the day, a croque monsieur and a crepe will be ordered and although this does not change any of the attraction's scenery, the audio (which will be heard through the ride vehicle's speakers) will be changeable. In addition to ordering a lunchtime meal, the critic will say that he is late for an afternoon meeting at the Louvre and that the meal better be no less than perfection.

The nightime audio (from 5:30pm till closing) will be slightly different. Instead of ordering the lunchtime food, a Filet and escargot will be ordered, as mentioned before. The critic at night will excalim that the meal better have the finest snails that he has ever tasted in Paris! Also, the celebration room feature of the window with the eiffel tower will only demonstrate fireworks at night, which would make riding at night a slightly different experience than riding during the day. The fireworks will not go off during the day run. Also, the functioning restauraunt will serve lunch and dinner.

I hope you enjoyed my idea for a C / D attraction.

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disneyfreak59...if you want to post your project, you can. I wasnt able to get it on here, sorry.

Sorry, was not able to post pics.

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~DPF

disneyfreak59
07-11-2007, 01:45 PM
haha i firgured you wouldnt be able to because its 5 pages long, but i'll do a brief over of it later.

I decided to go with another monsters inc ride in mgm but this one is completely different from the one at DCA and in my opinion a lot cooler. You will be on both sides of "the door" meaning the children's side and the monsters side. During the daytime you enter series of bedrooms on the monsters side where it's a training and prep facility for them, you meet the monsters. The monsters train you how to scare and they do their own tricks on you. There won't be any AA in this attraction besides the kids in bed who get up tos scream. Instead this will all be a projected hologram. That way from transitioning from day to night, you will have minimal downtime. All you would have to do is switch out the videos! During the night your on the childrens side of the door, and this time the monster is scaring you! It is also in 3D at night so you will get "night vision goggles" aka 3d glasses. You will then get the full effect of the monster coming out and scaring you right in your face! along with other nifty effects.

post show area i have created something called "capture your screams" This is where guests of all ages can have a castmember record their screams and put into a little keychain toy, which is a scream can. So, whenever guests push a little button on the sream can, the hear themselves scream. Also, another thing i picked up from the movie is the commerical they had with the monster wearing googles and hes in an interactive game to scare children. it's hard to elaborate on this w/o pics but people of all ages can put one of those on and try their hand at scaring.

This is SO not into detail at all from what i turned in, but just a brief overview. Like i said, I had 5 pages of information and this is not into detal at all. But, maybe everyone will get an idea.

maul2
07-11-2007, 03:46 PM
Ah man, mine got all screwed up. Guess i won'y use any charts next next.

disneyfreak59
07-12-2007, 02:16 PM
you know what's strange i had done two projects for this and i aside from a monsters inc attraction i came up with a ratatouille one...but it wasn't anything like elisokool's. glad i decided to turn in my monster's inc.

Big Disney Fan
07-17-2007, 08:36 PM
Have I been eliminated for good?