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Old 07-10-2008, 11:10 PM   #34 (permalink)
ryguy222
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Join Date: Sep 2005
Location: AZ
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Alright, I'm back from Chicago, it was pretty awesome, but now I'm back with more updates.

MIKES ROCK WAREHOUSE Update


Thats right finally got a name, thought of it a while ago, and even had logo's througout the ride, but the billboards looked cheezy, but thats the name and I'm stickin' with it.
I don't know a release date yet, but I promise it will be before August 8th because thats when school starts


I put some walls up around the towers. I also started putting down the black flooring, but I started around the water area, because I may want to add more effects, and to do that I need launchers, laser domes etc, and you can't see it with the flooring. But I added more effects today, and the flooring will be going down tomorrow or saturday. I'll have the completed pictures of that in a couple days.


^Some more pyro effects, because I don't have too much pyro. I really want to put some more in, because the majority is lasers.

Now my plan was to pack this thing full of effects that are sync'd up with the music. There is "some" of that, but im finally starting to hit the dreaded lag. Which makes it almost impossible to sync anything at all, and it even messed up the previously sync'd stuff. What happens is, as soon as certain lasers, that our hidden turn on, that is the start of the music track. So I threw it in the editor, and put the music on there, and a few sections are not sync'd up! But some of my other mix master shows, make some effects look like a bad attempt at syncing, but its so bad, that its not even close to being in sync, so it looks like a normal effect. No matter what though it looks great. Im gonna try as much as possible to combat this no sync glitch in my game. I'm gonna try if I can try this on my friends Quad Core PC and see what happens.

Stupid dual core!
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